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S. Korean content industry suffers fall in H1 sales amid COVID-19: gov't report

Art/Culture 17:00 January 14, 2021

SEOUL, Jan. 14 (Yonhap) -- South Korea's content industry saw its domestic sales fall in the first half of 2020, mostly due to the new coronavirus, which sapped demand in the film and advertising sectors, a government report showed Thursday.

Industry-wide sales reached 57.3 trillion won (US$52.1 billion) in the first six months of last year, slipping 1.9 percent from the previous year, according to the report by the culture ministry and the Korea Creative Content Agency.

By sector, sales shrunk the most in areas where in-person consumption account for a large portion of sales. Sales for the film and advertising sectors slumped 54.2 percent and 18.7 percent, respectively, followed by the animation and music sectors by 10.4 percent and 9 percent.

This file photo, taken on Dec. 25, 2020, shows a movie theater in Seoul with few patrons. (Yonhap)

But sales for games and cartoons jumped 11.9 percent and 10.1 percent, both marking double digit on-year growth.

Exports increased by 4.8 percent on-year, slowing from 6.4 percent growth logged a year earlier.

Exports for cartoons grew the most, surging 36.7 percent, while exports for games jumped 10 percent on-year. By amount, exports for games accounted for 72.4 percent of all exports at US$3.68 billion.

The report was compiled based on business results of 2,500 companies as well as an analysis of data from 131 listed firms.

This May 21, 2020 file photo shows health workers disinfecting seats at a concert hall in the western Seoul ward of Mapo. (Yonhap)


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