Japanese comic book series 'Slam Dunk' sells over 1 mln copies in S. Korea
SEOUL, Feb. 14 (Yonhap) -- The Japanese basketball comic book series "Slam Dunk" has sold over 1 million copies in South Korea on the back of the popularity of its animated film adaptation, its local publisher said Tuesday.
The repackaged version of the book series by Takehiko Inoue has seen a resurgence in sales since Jan. 4, when the animated film "The First Slam Dunk" hit local screens.
Daiwon C.I., its publishing company, anticipated robust sales in the short term due to strong demand from fans.
"We are continuing to print (the repackaged edition), and the number of copies is likely to go over 1.4 million by April," an official at Daiwon C.I. said.
The 20-book series was published in 2018 by shortening an earlier edition composed of 31 volumes.
Takehiko Inoue wrote the comic series, which ran from 1990 to 1996, and took helm of the animated film.
The publisher is currently accepting reservations for a special edition, "Slamdunk Re:Source," which includes behind-the-scenes stories about the animation production, an interview with Takehiko, character designs and sketches.
About 50,000 copies of the special edition are currently in press, and they are set to hit bookshelves next week, it said.
The recent success of the comic series can be attributed to the popularity of the animated film, which has attracted both older and younger audiences with its captivating story of an undefeated spirit and nostalgia for the 1990s.
"The First Slam Dunk" has been a domestic box office hit, drawing in 2.9 million moviegoers in South Korea and holding the top spot for the past three weeks.
N. Korean propaganda outlets slam S. Korea-U.S. amphibious exercise
Major labor union holds rally in downtown Seoul
Cha Jun-hwan wins historic silver at figure skating worlds
S. Korean police search for 2 Kazakhstanis who fled airport
(LEAD) Cha Jun-hwan wins historic silver at figure skating worlds
True-crime documentaries lure viewers to streaming platforms
CJ CGV transforms multiplexes into sports, entertainment venues
Virtual idol: Is it hype or future of K-pop industry?
Korean streaming services eye global market to improve profits
Webtoons embrace original soundtracks to appeal to wider audience